"New Media artists often work collaboratively, whether in ad-hoc groups or in long-term partnerships. Like films or theatrical productions, many New Media art projects -- particularly the more complex and ambitious ones -- require a range of technological and artistic skills to produce. The development of Radical Software Group's Carnivore for example, involved the participation of several programmers, and numerous artists and artist groups have been invited to contribute to the project by building interfaces. Sometimes, however, the motivation to collaborate is more ideological than practical. By working in collectives, New Media artists challenge the romantic notion of the artist as a solitary genius. Eleven of the thirty-five artists and groups discussed in the main section of this book identify themselves collectively."
[https://wiki.brown.edu/confluence/display/MarkTribe/New+Media+Art+-+Introduction]
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